Built-in Components
Localization Info

It is used for a single purpose: to store the localization key and notify other components about the need to update the text. The Open Localization button opens the localization window with the localization key specified in the component.
TMP Text
Below are all the components used for localizing the TMP_Text component.
TMP Text Localization
It stores the text component that needs to be localized. If the field is empty, it will automatically attempt to get the text component from the same GameObject where it is attached, if such a component exists.
Replaced TMP Text Localization

It performs the same function as TMPTextLocalization, BUT it has an array of replaceable elements. For example, as shown in the image above, if the localization text is "Text-[ID]", the text component will display "Text-15".
Typing TMP Text Localization

It performs the same function as TMPTextLocalization, BUT it displays the text not instantly, but character by character. Char Typing Time is the time it takes to render a single character. For example, in the example above, one character will be displayed every 0.16 seconds.
TMP Dropdown
Below are all the components used for localizing the TMP_Dropdown component.
TMP Dropdown Localization

It localizes the TMP_Dropdown. Each array element is a selectable option. Unlike other components, it does not require LocalizationInfo and stores the keys independently.
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